A table for everyone
Everyone should be able to join the table. Here is what we have done, what is still missing and what we do next.
How we work
We follow WCAG 2.2 level AA, the common standard for accessible websites. Every change to the site is tested automatically before it goes live, and since October 2026 that includes an automatic accessibility check (axe) of the site's pages and a test that stops text with too little contrast.
Games sometimes rely on colour, time or sight. Then we add a shape, text or a calmer pace next to it, rather than removing what makes the game fun.
What works today
- The typeface Atkinson Hyperlegible, made for readers with low vision, across the whole site.
- A visible focus ring when you use the keyboard, and a link to skip straight to the content.
- Players are told apart by shape and initial, not only by colour.
- A four-colour deck and large cards in the card games, and its own shape for every colour in Last Card.
- Text in the brand colours has enough contrast, and a test makes sure it stays that way.
- A light or dark theme, with the dark one checked for contrast automatically.
- Sounds have a picture: the clock's warnings and your turn are also shown, and the phone can vibrate (a setting).
- A setting for animations, and the games follow the device's choice to reduce motion.
- The chess board's squares have names that screen readers read out, and Solitaire can be played by tapping instead of dragging.
- Zoom is never blocked, and dialogs close with Esc.
- Time limits are optional: you can always play without a clock.
What is still missing
- The site's text size does not reach all the way into every game, and cannot be raised to 200 % everywhere.
- Some drag and drop, such as changing the table's layout and in a few puzzles, still needs dragging.
- What happens in the games is not always read out to screen readers.
- Touch targets can get small on small phones.
- Fast games such as Flaxa and the reaction test rely on speed and sight and have no calm mode yet.
- We have not yet tested with VoiceOver and other assistive technology for real.
What we build next
- One shared accessibility menu under Settings, read by every game: text size, colour-blind mode, high contrast, less motion, sound as picture, one-hand mode and screen-reader mode.
- Text size up to 200 % that reaches into the games, where parts of the table scroll instead of the text shrinking.
- Tap instead of drag everywhere: first you pick, then you tap where it goes. The keyboard works too.
- Events read out: the opponent's move, your turn and points, in every game.
- One-hand mode and larger touch targets, with the buttons down by your thumb.
- A text mode for the biggest games, where the table is shown as lists and buttons.
- Chess with typed moves, such as "e4", and the position read out.
- A calm mode in fast games, without a top list.
- Testing with real assistive technology: VoiceOver on iPhone and Mac, keyboard only and 200 % zoom on every page.
The order may change as we learn more. What helps the most players comes first.
Tell us when something does not work
Stuck, or does something not work with your assistive technology? E-mail hej@spelbordet.app and tell us which page or game it is, and if you like which technology you use. With an account you can also pick Send feedback in the account menu. We answer as soon as we can.
Last changed 30 October 2026.